< Heroes

Crunch

Crunch

Fighter
Jungle iconOfflane icon

Abilities

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Cross Crunch

Passive


After casting an ability, Crunch amplifies his next basic attack to deal (+10% Physical Power) (+10% Magical Power) bonus magical damage and reduce his current cooldowns by 1s.

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Punch

Basic Attack


Melee basic attack dealing physical damage.

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Forward Crunch

Alternate Ability


Dash forward, dealing 60/90/120/150/180 (+90% Physical Power) (+40% Magical Power) physical damage. Colliding with an Enemy Hero stops Crunch, and Stuns them for 0.25s.

Empowered: Dash an extended distance, Pushing Enemy Heroes on contact.

CD: 18

Cost: 80

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Left Crunch

Primary Ability


Crunch swings, dealing 30/60/90/120/150 (+110% Physical Power) (+50% Magical Power) physical damage to the first Enemey hit and 80% to subsequent Targets.

Empowered: Damage is dealt as true damage and deals 100% to subsequent Targets.

CD: 11/10/9/8/7

Cost: 30

/icons/abilities/crunch-right-crunch.webp icon

Right Crunch

Secondary Ability


Crunch jabs, dealing 70/105/140/175/210 (+80% Physical Power) (+60% Magical Power) physical damage to all nearby Enemies, Slowing them by 60% for 1.2s.

Empowered: Uppercut nearby Enemies, Knocking them Up for 1.2s.

CD: 11/10/9/8/7

Cost: 30

/icons/abilities/crunch-re-crunch.webp icon

Re-Crunch

Ultimate Ability


Passive: Every third basic attack or ability hit heals Crunch for 30/85/140 (+10% Physical Power) (+10% Magical Power).

Passive: Every third ability used will be Empowered if used within 10s.

Active: Repeat the last basic ability used.

CD: 60/45/30

Cost: