< Heroes
Dekker
SupportAbilities
Rocket Boots
Passive
Dekker can jump while airborne to activate Rocket Boots, propelling her upward.
Rocket Boots' cooldown is reduced by 3s each time Dekker uses an ability.
Energy Orb
Basic Attack
Ranged basic attack dealing physcial damage.
Stasis Bomb
Alternate Ability
Launch a bouncing bomb, dealing 80/115/150/185/220 (+50% Magical Power) magical damage and Stunning Enemies hit in a small area for 0.6/0.7/0.8/0.9/1s.
Stun duration increases up to 1.2/1.4/1.6/1.8/2s based on distance (3500 units max).
CD: 18/17/16/15/14
Cost: 60/65/70/75/80
Photon Disruptor
Primary Ability
Release a drone that emits a beam of energy along its path, dealing 80/125/170/215/260 (+50% Magical Power) magical damage to all Enemies hit and Slowing them by 20% for 1.5s.
CD: 11/10.5/10/9.5/9
Cost: 60/70/80/90/100
Containment Fence
Secondary Ability
Deploy a circular energy fence for 2.25/2.5/2.75/3/3.25s, preventing Enemy Heroes from passing through.
CD: 23/22/21/20/19
Cost: 80/90/100/110/120
Ion Strike
Ultimate Ability
Summon a bot from above the target location that blasts the ground after a short delay, dealing 160/150/340 (+80% Magical Power) magical damage and Slowing Enemies hit by 50% for 1.5s.
Enemies caught in the center are Stunned instead.
CD: 100/90/80
Cost: 100