< Heroes

Dekker

Dekker

Support
Support icon

Abilities

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Rocket Boots

Passive


Dekker can jump while airborne to activate Rocket Boots, propelling her upward.

Rocket Boots' cooldown is reduced by 3s each time Dekker uses an ability.

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Energy Orb

Basic Attack


Ranged basic attack dealing physcial damage.

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Stasis Bomb

Alternate Ability


Launch a bouncing bomb, dealing 80/115/150/185/220 (+50% Magical Power) magical damage and Stunning Enemies hit in a small area for 0.6/0.7/0.8/0.9/1s.

Stun duration increases up to 1.2/1.4/1.6/1.8/2s based on distance (3500 units max).

CD: 18/17/16/15/14

Cost: 60/65/70/75/80

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Photon Disruptor

Primary Ability


Release a drone that emits a beam of energy along its path, dealing 80/125/170/215/260 (+50% Magical Power) magical damage to all Enemies hit and Slowing them by 20% for 1.5s.

CD: 11/10.5/10/9.5/9

Cost: 60/70/80/90/100

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Containment Fence

Secondary Ability


Deploy a circular energy fence for 2.25/2.5/2.75/3/3.25s, preventing Enemy Heroes from passing through.

CD: 23/22/21/20/19

Cost: 80/90/100/110/120

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Ion Strike

Ultimate Ability


Summon a bot from above the target location that blasts the ground after a short delay, dealing 160/150/340 (+80% Magical Power) magical damage and Slowing Enemies hit by 50% for 1.5s.

Enemies caught in the center are Stunned instead.

CD: 100/90/80

Cost: 100