< Heroes

Howitzer

Howitzer

Mage
Midlane icon

Abilities

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Armed Salvo

Passive


Howitzer's next basic attack deals 25 (+30% Magical Power) bonus magical damage around the Target. Howitzer restores 10% of the damage dealt as mana, increasing to 50% against Enemy Heroes.

Armed Salvo's cooldown is reduced by 5s each time Howitzer uses an ability.

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Cannon

Basic Attack


Ranged basic attack dealing physical damage.

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Slow Grenades

Alternate Ability


Launch a cluster of 16 proximity bombs that explode when an Enemy enters their zone, dealing 30/60/90/120/150 (+25% Magical Power) magical damage and Slowing them by 15/20/25/30/35% for 1s. Subsequent hits against the same Target deal 5/10/15/20/25 (+4% Magical Power) magical damage and reapply the Slow.

CD: 16

Cost: 70/80/90/100/110

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R2000 Missle

Primary Ability


Fire a long range rocket that explodes on impact, dealing 70/120/170/220/270 (+70% Magical Power) magical damage to all Enemies in a small area.

CD: 10/9/8/7/6

Cost: 80/90/100/110/120

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Land Mine

Secondary Ability


Lob a mine that will explode 2.5s after landing, dealing 80/110/140/170/200 (+45% Magical Power) magical damage to all Enemies in the area and Knocking Back any Enemy Heroes (and Howitzer) caught in the blast.

Explodes early upon reactivation.

CD: 20/18/16/14/12

Cost: 80

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Make It Rain

Ultimate Ability


Thrust up into the sky, allowing Howitzer to move freely as he rains down a salvo of 12 missiles from above, dealing 420/600/780 (+96% Magical Power) magical damage over 3s.

Missiles utilise laser guidance to home towards Howitzers painted target.

CD: 130/115/100

Cost: 100