< Heroes

Murdock

Murdock

Ranger
Carry icon

Abilities

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Shots Fired

Passive


Every 14.5s, Murdock's next basic attack has its range increased by 450 units and is empowered with 30% additional physical penetration.

Successful basic attacks reduce the cooldown by 1.5s.

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Single Fire

Basic Attack


Ranged basic attack dealing physical damage.

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Buckshot

Alternate Ability


Discharge a shotgun blast, dealing 75/112.5/150/162.5/200 (+112.5/125/137.5/150/162.5% Physical Power) physical damage to all Enemies hit, decreasing by up to 60% based on distance.

The blast Pushes Enemies Back, its force increasing at close range.

CD: 14/13/12/11/10

Cost: 60/65/70/75/80

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Static Trap

Primary Ability


Place a trap that arms after a short delay, dealing 80/120/160/200/240 (+100% Physical Power) magical damage to any Enemy Hero that steps on it and Rooting them for 1.25s. Traps last for 60s and up to 3/4/5 may be placed at one time.

Max Charges: 2.

CD: 20/17/14/11/8

Cost: 20

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Stimpack

Secondary Ability


Inject a stimulant, granting Murdock 50/80/110/140/170 (+100% Physical Power) additional current and maximum health, 104/105/106/107/108% movement speed and Slow Immunity for 5s.

Stimpack activates automatically if Murdock drops below 30% maximum health.

CD: 20/18/16/14/12

Cost: 80

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Long Arm of the Law

Ultimate Ability


Murdock kneels, preparing an energized sniper shot with unlimited range that can travel through anything.

Upon firing, it deals 200/325/450 (+110% Physical Power) physical damage to all Enemies in its path, ignoring any physical armor.

CD: 100/85/70

Cost: 100