< Heroes
Murdock
RangerAbilities
Shots Fired
Passive
Every 14.5s, Murdock's next basic attack has its range increased by 450 units and is empowered with 30% additional physical penetration.
Successful basic attacks reduce the cooldown by 1.5s.
Single Fire
Basic Attack
Ranged basic attack dealing physical damage.
Buckshot
Alternate Ability
Discharge a shotgun blast, dealing 75/112.5/150/162.5/200 (+112.5/125/137.5/150/162.5% Physical Power) physical damage to all Enemies hit, decreasing by up to 60% based on distance.
The blast Pushes Enemies Back, its force increasing at close range.
CD: 14/13/12/11/10
Cost: 60/65/70/75/80
Static Trap
Primary Ability
Place a trap that arms after a short delay, dealing 80/120/160/200/240 (+100% Physical Power) magical damage to any Enemy Hero that steps on it and Rooting them for 1.25s. Traps last for 60s and up to 3/4/5 may be placed at one time.
Max Charges: 2.
CD: 20/17/14/11/8
Cost: 20
Stimpack
Secondary Ability
Inject a stimulant, granting Murdock 50/80/110/140/170 (+100% Physical Power) additional current and maximum health, 104/105/106/107/108% movement speed and Slow Immunity for 5s.
Stimpack activates automatically if Murdock drops below 30% maximum health.
CD: 20/18/16/14/12
Cost: 80
Long Arm of the Law
Ultimate Ability
Murdock kneels, preparing an energized sniper shot with unlimited range that can travel through anything.
Upon firing, it deals 200/325/450 (+110% Physical Power) physical damage to all Enemies in its path, ignoring any physical armor.
CD: 100/85/70
Cost: 100