< Heroes

Narbash

Narbash

Support
Support icon

Abilities

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Beatdrop

Passive


Narbash's basic attacks and abilities generate stacks of Rhythm that improve his abilities, stacking up to 24 times. Stacks fall off individually after 10s.

At maximum stacks, gain 2 (+4 per nearby Allied Hero) mana regeneration for 5s.

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Wallop

Basic Attack


Melee basic attack dealing physical damage.

Grants 2 Rhythm stacks on hit.

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Thunk!

Alternate Ability


Toss a drumstick that deals 90/130/170/210/250 (+50% Magical Power) magical damage and Stuns for 1.25s.

Thunk's cooldown is reduced by 1% per Rhythm stack.

Grants 2 Rhythm stacks on hit.

CD: 17/16/15/14/13

Cost: 50

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March!

Primary Ability


Bellow out a rallying war cry, granting Narbash and his nearby Allies 30% decaying movement speed for 2s (+0.2s per Rhythm stack).

Grants 6 Rhythm stacks on use.

CD: 16/14/12/10/8

Cost: 60

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Song of My People

Secondary Ability


Toggle: Play a soothing beat, healing Narbash and his nearby Allies by 5/10/15/20/25 (+10% Magical Power) (+0.3/0.35/0.4/0.45/0.5 per Rhythm stack) each second.

Each second the beat is active, it costs 10/15/20/25/30 mana and grants 1 Rhythm stack.

CD: 1

Cost: 10/15/20/25/30

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Crash Bang Boom!

Ultimate Ability


Channel a drum solo for 3s, granting Narbash 30% damage reduction. Nearby Enemies are Slowed by 40% and take 200/300/400 (+60% Magical Power) (+2% per Rhythm stack) magical damage over 10 hits, with the final hit Knocking Up all Enemies and Stunning them for 1.5s.

Grants 2 Rhythm stacks each hit.

CD: 120/110/100

Cost: 100