< Heroes
Narbash
SupportAbilities
Beatdrop
Passive
Narbash's basic attacks and abilities generate stacks of Rhythm that improve his abilities, stacking up to 24 times. Stacks fall off individually after 10s.
At maximum stacks, gain 2 (+4 per nearby Allied Hero) mana regeneration for 5s.
Wallop
Basic Attack
Melee basic attack dealing physical damage.
Grants 2 Rhythm stacks on hit.
Thunk!
Alternate Ability
Toss a drumstick that deals 90/130/170/210/250 (+50% Magical Power) magical damage and Stuns for 1.25s.
Thunk's cooldown is reduced by 1% per Rhythm stack.
Grants 2 Rhythm stacks on hit.
CD: 17/16/15/14/13
Cost: 50
March!
Primary Ability
Bellow out a rallying war cry, granting Narbash and his nearby Allies 30% decaying movement speed for 2s (+0.2s per Rhythm stack).
Grants 6 Rhythm stacks on use.
CD: 16/14/12/10/8
Cost: 60
Song of My People
Secondary Ability
Toggle: Play a soothing beat, healing Narbash and his nearby Allies by 5/10/15/20/25 (+10% Magical Power) (+0.3/0.35/0.4/0.45/0.5 per Rhythm stack) each second.
Each second the beat is active, it costs 10/15/20/25/30 mana and grants 1 Rhythm stack.
CD: 1
Cost: 10/15/20/25/30
Crash Bang Boom!
Ultimate Ability
Channel a drum solo for 3s, granting Narbash 30% damage reduction. Nearby Enemies are Slowed by 40% and take 200/300/400 (+60% Magical Power) (+2% per Rhythm stack) magical damage over 10 hits, with the final hit Knocking Up all Enemies and Stunning them for 1.5s.
Grants 2 Rhythm stacks each hit.
CD: 120/110/100
Cost: 100