< Heroes

Rampage

Rampage

Fighter
Jungle icon

Abilities

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King of the Jungle

Passive


Rampage gains 20% attack speed and (+0.35% max HP) health regeneration while in the Jungle.

The health regeneration is 4x stronger out of combat.

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Swipe

Basic Attack


Melee basic attack dealing physical damage.

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Pounce

Alternate Ability


Leap forward before slamming down to the ground, dealing 80/110/140/170/200 (+10% Max Health) physical damage to nearby Enemies. The leap can be cancelled early by basic attacking.

Behemoth: Range increases by 65%.

CD: 18/17/16/15/14

Cost: 80/85/90/95/100

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Boulder Throw

Primary Ability


Rip a boulder from the earth and carry it for up to 5s. Rampage can throw the boulder, dealing 90/140/190/240/290 (+80% Physical Power) magical damage to all Enemies in its path, Stunning them for 1.6/1.7/1.8/1.9/2s. Shatters on contact with Enemy Heroes.

Behemoth: Throw the boulder instantly.

CD: 20/18/16/14/12

Cost: 75

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Rumble

Secondary Ability


Pound the ground with each fist, dealing 100/140/180/220/260 (+60% Physical Power) physical damage over 2 hits to nearby Enemies and Slowing them by 20% for 1.25s.

Behemoth: Cooldown is decreased by 50%.

CD: 8

Cost: 30

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Behemoth

Ultimate Ability


Become enraged, growing in size and altering Rampage's abilities for 8/9/10s. During this time he gains 200/350/500 maximum health.

While Behemoth is active, Rampage gains the effects of King of the Jungle, and its health regeneration is multiplied by a factor of 4x.

CD: 120/105/90

Cost: 100