< Heroes
Rampage
FighterAbilities
King of the Jungle
Passive
Rampage gains 20% attack speed and (+0.35% max HP) health regeneration while in the Jungle.
The health regeneration is 4x stronger out of combat.
Swipe
Basic Attack
Melee basic attack dealing physical damage.
Pounce
Alternate Ability
Leap forward before slamming down to the ground, dealing 80/110/140/170/200 (+10% Max Health) physical damage to nearby Enemies. The leap can be cancelled early by basic attacking.
Behemoth: Range increases by 65%.
CD: 18/17/16/15/14
Cost: 80/85/90/95/100
Boulder Throw
Primary Ability
Rip a boulder from the earth and carry it for up to 5s. Rampage can throw the boulder, dealing 90/140/190/240/290 (+80% Physical Power) magical damage to all Enemies in its path, Stunning them for 1.6/1.7/1.8/1.9/2s. Shatters on contact with Enemy Heroes.
Behemoth: Throw the boulder instantly.
CD: 20/18/16/14/12
Cost: 75
Rumble
Secondary Ability
Pound the ground with each fist, dealing 100/140/180/220/260 (+60% Physical Power) physical damage over 2 hits to nearby Enemies and Slowing them by 20% for 1.25s.
Behemoth: Cooldown is decreased by 50%.
CD: 8
Cost: 30
Behemoth
Ultimate Ability
Become enraged, growing in size and altering Rampage's abilities for 8/9/10s. During this time he gains 200/350/500 maximum health.
While Behemoth is active, Rampage gains the effects of King of the Jungle, and its health regeneration is multiplied by a factor of 4x.
CD: 120/105/90
Cost: 100