< Heroes

Steel

Steel

Frontline
Offlane icon

Abilities

/icons/abilities/steel-battering-barrier.webp icon

Battering Barrier

Passive


Each time Steel Immobilizes an Enemy Hero with an ability, he gains a 10 (+2% Max Helth) shield for 5s.

/icons/abilities/steel-punch.webp icon

Punch

Basic Attack


Melee basic attack dealing physical damage.

/icons/abilities/steel-shield-bash.webp icon

Shield Bash

Alternate Ability


Swipe forward with Steel's shield, dealing 50/80/110/140/170 (+50% Magical Power) (+5% of the Target's maximum health) magical damage to all Enemies in front of him and Stunning them for 0.5s.

CD: 12/11/10/9/8

Cost: 50/55/60/65/70

/icons/abilities/steel-bull-rush.webp icon

Bull Rush

Primary Ability


Charge forward, dealing 80/115/150/185/220 (+70% Magical Power) magical damage to all Enemies in Steel's path.

Enemy Heroes struck by Bull Rush are Knocked Back. Monsters and Minions are Stunned for 2s.

CD: 16/15/14/13/12

Cost: 75

/icons/abilities/steel-force-shield.webp icon

Force Shield

Secondary Ability


Deploy a disruptive wall of energy, blocking all incoming Enemy Projectiles for 5s.

When an Enemy Hero first passes through the wall, they take 60/100/140/180/220 (+50% Magical Power) magical damage and are Slowed by 10/15/20/25/30% for 0.75s.

CD: 30/27/24/21/18

Cost: 60

/icons/abilities/steel-shield-slam.webp icon

Shield Slam

Ultimate Ability


Leap into the sky, crashing down at the target location to deal 200/300/400 (+80% Magical Power) magical damage to all Enemies in the area, Knocking them Up and Stunning them for 1.5s.

CD: 130/105/80

Cost: 100