< Heroes
Steel
FrontlineAbilities
Battering Barrier
Passive
Each time Steel Immobilizes an Enemy Hero with an ability, he gains a 10 (+2% Max Helth) shield for 5s.
Punch
Basic Attack
Melee basic attack dealing physical damage.
Shield Bash
Alternate Ability
Swipe forward with Steel's shield, dealing 50/80/110/140/170 (+50% Magical Power) (+5% of the Target's maximum health) magical damage to all Enemies in front of him and Stunning them for 0.5s.
CD: 12/11/10/9/8
Cost: 50/55/60/65/70
Bull Rush
Primary Ability
Charge forward, dealing 80/115/150/185/220 (+70% Magical Power) magical damage to all Enemies in Steel's path.
Enemy Heroes struck by Bull Rush are Knocked Back. Monsters and Minions are Stunned for 2s.
CD: 16/15/14/13/12
Cost: 75
Force Shield
Secondary Ability
Deploy a disruptive wall of energy, blocking all incoming Enemy Projectiles for 5s.
When an Enemy Hero first passes through the wall, they take 60/100/140/180/220 (+50% Magical Power) magical damage and are Slowed by 10/15/20/25/30% for 0.75s.
CD: 30/27/24/21/18
Cost: 60
Shield Slam
Ultimate Ability
Leap into the sky, crashing down at the target location to deal 200/300/400 (+80% Magical Power) magical damage to all Enemies in the area, Knocking them Up and Stunning them for 1.5s.
CD: 130/105/80
Cost: 100