< Heroes

Kallari

Kallari

Assassin
Jungle iconOfflane icon

Abilities

/icons/abilities/kallari-shadow-dance.webp icon

Shadow Dance

Passive


Kallari can jump up to 2 additional times while mid-air, thrusting her in the direction of movement.

/icons/abilities/kallari-slash.webp icon

Slash

Basic Attack


Melee basic attack dealing physical damage.

/icons/abilities/kallari-crippling-dagger.webp icon

Crippling Dagger

Alternate Ability


Throw a dagger, dealing 65/85/105/125/145 (+90% Physical Power) physical damage and applying a 20% Slow for 1s.

Monsters receive 80 additional damage.

Max Charges: 2.

CD: 11/10/9/8/7

Cost: 30

/icons/abilities/kallari-shadow-walk.webp icon

Shadow Walk

Primary Ability


After 1.5s, Kallari enters Camouflage, hiding from vision and moving 20% faster for 8/9/10/11/12s. Her next basic attack in this state deals 60/80/100/120/140 (+30% Physical Power) bonus physical damage.

Nearby Enemy Heroes and Wards reveal Kallari. Attacking ends Camouflage instantly.

CD: 8/7/6/5/4

Cost: 40

/icons/abilities/kallari-death-mark.webp icon

Death Mark

Secondary Ability


Empower Kallari's next attack within 5s to Mark the first Enemy Hero or Monster hit, increasing her damage against them by 15%. After 3s, the Mark detonates, dealing 40/70/100/130/160 plus 8 (+4% Physical Power)% of Target's missing health as true damage, and granting Kallari 50% decaying movement speed for 3s.

CD: 20/19/18/17/16

Cost: 60/65/70/75/80

/icons/abilities/kallari-guillotine.webp icon

Guillotine

Ultimate Ability


After a brief delay Kallari dashes forward, cutting through all Enemies in her path, dealing 170/330/490 (+120/135/150% Physical Power) physical damage.

CD: 120/90/60

Cost: 100