< Heroes
Kallari
AssassinAbilities
Shadow Dance
Passive
Kallari can jump up to 2 additional times while mid-air, thrusting her in the direction of movement.
Slash
Basic Attack
Melee basic attack dealing physical damage.
Crippling Dagger
Alternate Ability
Throw a dagger, dealing 65/85/105/125/145 (+90% Physical Power) physical damage and applying a 20% Slow for 1s.
Monsters receive 80 additional damage.
Max Charges: 2.
CD: 11/10/9/8/7
Cost: 30
Shadow Walk
Primary Ability
After 1.5s, Kallari enters Camouflage, hiding from vision and moving 20% faster for 8/9/10/11/12s. Her next basic attack in this state deals 60/80/100/120/140 (+30% Physical Power) bonus physical damage.
Nearby Enemy Heroes and Wards reveal Kallari. Attacking ends Camouflage instantly.
CD: 8/7/6/5/4
Cost: 40
Death Mark
Secondary Ability
Empower Kallari's next attack within 5s to Mark the first Enemy Hero or Monster hit, increasing her damage against them by 15%. After 3s, the Mark detonates, dealing 40/70/100/130/160 plus 8 (+4% Physical Power)% of Target's missing health as true damage, and granting Kallari 50% decaying movement speed for 3s.
CD: 20/19/18/17/16
Cost: 60/65/70/75/80
Guillotine
Ultimate Ability
After a brief delay Kallari dashes forward, cutting through all Enemies in her path, dealing 170/330/490 (+120/135/150% Physical Power) physical damage.
CD: 120/90/60
Cost: 100